Dolphin Emulator Mac Bad For Computer
As well, Dolphin runs on Android 5.0 and up on 64-bit Android devices. The Android version of Dolphin is in alpha and should not be expected to work as well as the PC counterpart.
Emulation requires a lot of CPU power, far more than what the original console has. Your Macbook Air isn't ideal for emulation because it has a slow mobile CPU. The lack of cooling to get the extra thin form factor and light weight also likely isn't helping, as it means you're less likely to get the 2.7GHz turbo clock due to thermal restrictions, and your CPU likely runs at the much slower 1.4GHz base clock. Do also keep in mind that some games still aren't up to good performance on the Dolphin eg.
The Rogue Squadron games still have performance issues in some levels even with a high end desktop PC running the emulator. All you can really do is make sure your laptop is plugged in and running at maximum performance mode when trying to run the emulator, if you can manually increase the fan speed, that might help improve the thermals and help you get better results with the Turbo Boost clocks. First off comparing the raw power of your macbook to the original console isn't a valid comparison. The gamecube is built to run gamecube games and the Mac is built to run x86 applications in a Linux environment.
This is why most emulators have problems even on very high end hardware and in some cases having too high end hardware can actually break games by making them run too fast for their engine. This inefficiency can lead to some emulators requiring much much more powerful hardware than the original console did. If you are using a 2014 macbook air you likely have a down-clocked dual core i5 4250U chip and 4gb or ram using onboard intel 5000 graphics.
This isn't spectacular by any means and is actually well below what Dolphin recommends and very few users have listed chips of that grade as working and all of those were at stock clock speeds not.8GHz below what it is supposed to be (macs tend to do that a lot). Therefore i suspect this is mostly down to a lack of hardware power however i would recommend trying some of the fixes listed on their FAQ either way.
I've been fiddling with the settings for a while now, and I can't seem to get the game to not lag. It lags specifically when there are a lot of npcs in the area (Like the level after the jail cutscene in the beginning of the game). Cutscenes (i.e. Brown Pianta Running at the beginning of the level mentioned earlier) also lag ALOT. The framerate goes from 60 to 18 whenever a cutscene initiates (I am using the 60FPS Gecko Hack).
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I've tried everything and nothing seems to be working, any help would be greatly appreciated. Processor Intel® Core™ i7-6700HQ CPU @ 2.60GHz, 2592 Mhz, 4 Core(s), 8 Logical Processor(s) Nvidia Geforce GTX 950m. You should really drop the 60 FPS code. I prefer to have higher resolution quality than the extra FPS. The game still runs fine at 30 FPS through.